🎮 Chronodash
Premise
ChronoDash is a couch multiplayer (up to 4 people) asymmetrical foot-racing game. The goal is to collect as many coins as possible while racing and battling the other players. Each character has a unique ultimate ability to help you get ahead in the race.
This group project was my final 3rd year university assignment at Griffith University.



Team
Name | Responsibilities |
---|---|
Brandon Ditcham | Team lead, gameplay design, UI design |
Benjamin Jong | Art direction, design, texturing and post processing |
Lachlan McKay | Character modelling & animation, VFX, gameplay engineering |
Martin Morris | Programmer, gameplay engineering |
Jarod Riley | Environment & prop modelling |